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Dosbox vsync opengl
Dosbox vsync opengl





dosbox vsync opengl
  1. #Dosbox vsync opengl how to
  2. #Dosbox vsync opengl install
  3. #Dosbox vsync opengl driver
  4. #Dosbox vsync opengl Patch
  5. #Dosbox vsync opengl code

Dosbox uses SDL and supports vsync with some workarounds! openglnb is a sharper renderer than standard opengl and looks better if youre trying to replicate the look of.

#Dosbox vsync opengl how to

so if anyone out there knows how to work with SDL, please help out. plus working 6 days and 70-90 hours per week leaves little free time. and I know nothing about SDL or Windows programming in general.

#Dosbox vsync opengl code

I'd love to contribute, but I haven't written a line of code since the DOS/ Watcom C days. is there any other emulator that does not support vsync? Even old dos emulators from the late 90s supported it: Nesticle, Callus, Genecyst, Magic Engine, Snes9x. simply pointing out that vsync support does not seam to be a priority for ScummVM (no progress on the issue for several years). The comment was not meant as an attack or demand. You're not paying anything for all this, so don't expect to have developers jump through hoops to satisfy everyone's needs. Kindly, do not respond like this, it's really not helpful, not at all. We do all this in our spare time, you know, so, if noone wants to work on this feature, that's too bad. But then again, most people prefer to demand rather than contribute, cause demanding is easy. If you do want to add vsync support, you can always contribute to the project yourself, and work on it. it's best to tell all this to the SDL people). Plus, it's a feature more targeted for SDL, rather than ScummVM itself (i.e. We are interested, but noone wants to work on this. You need to configure the right resolution.īigT wrote:The devs of ScummVM do not seem very interested in adding vsync support to this program. Meaning the refresh rate they were meant to be played at.

dosbox vsync opengl

I think to play games using Scummvm without tearing, all you need is the correct refresh rates. If GLXSGIswapcontrol is present in the string returned by glGetString(GLEXTENSIONS), then you can use glXSwapIntervalSGI(0) to disable vsync or you can use glXSwapIntervalSGI(1) to enable vsync (aka vertical synchronization). And today's operating systems are difficult to configure to support different resolutions with different refresh rates. But todays monitors does always support many refresh rates if used with an Amiga. On an Amiga monitor (or a TV) when you run the game at 60hz NTSC screen, the TV or the monitor would sync to 60hz too meaning scrolling would be perfect. It took me a year to find a solution to this. For example if you run a Pal(50hz) game using WinUAE at a resolution with 60hz refresh rate, the game will not run faster but scrolling will be jumpy including any moving object (mouse pointer as well) The only and only way to play pal games is by using a resolution that is 50hz. And that is never desirable and the games were not meant to be played that way. Vsync causes frame stuttering and audio-drop outs when backed by SDL2s hardware accelerated backends such as opengl and opengles2. Truth is when you run games that are made for PAL at 60hz NTSC, everything will be faster including music. And the scrolling was still very smooth and without tearing. I often ran my Amiga with 60Hz NTSC screen instead cause then the game would run faster. It just used the amiga hardware (which truely excelled at scrolling thanks to the planar modes compared to the modern graphic cards that use chunky modes that are less scroll friendly) and the vsync for double buffering. With opengl renderer it works, but games are very slow and sound suttured.Freddo wrote:The amiga smooth scrolling wasn't tied to 50hz Pal. If glide2x.dll is in dosbox directory, glide logo is displayed and game launched.Įdit: I have tried a solution: If I don't use opengl like renderer, game doesn't launched. If I delete glide2x.dll in dosbox directory, game doesn't launched.

#Dosbox vsync opengl driver

Nvidia 9600 gm with the last driver available for this cardĮdit: I have the same problem with screamer rally.

#Dosbox vsync opengl Patch

Now you can run DOS Glide games from DOSBox console.Īnds of lore 2 + patch 1.3 + dosbox daum + nglide (I have tired 1.0 and 1.03 and same problem) After installation delete glide2x.dll file from DOSBox directory (if any) and set memsize=63 and fullscreen=true in nf. These three builds contain it: Ykhwong's, CosmicDan's, Gulikoza's.

#Dosbox vsync opengl install

You must install DOSBox with Gulikoza's patch. Yes, but not in native Windows environment. If I don't delete glide2x.dll, game launche but I have black trees.ĭoes nGlide also support DOS Glide games?







Dosbox vsync opengl